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TECHNOLOGY AND CURRICULUM STANDARDS: HOW WELL DO INTERNET-BASED LEARNING GAMES SUPPORT COMMON CORE STANDARDS FOR MATHEMATICS?
Resource type
Journal Article
Authors/contributors
- Bingham, Teri (Author)
- Ray, Jan (Author)
Title
TECHNOLOGY AND CURRICULUM STANDARDS: HOW WELL DO INTERNET-BASED LEARNING GAMES SUPPORT COMMON CORE STANDARDS FOR MATHEMATICS?
Abstract
In an effort to keep up with the new generation of digital learners, educators are integrating multiple forms of technology into their teaching, including online learning game applications. The purpose of this study was to determine the degree to which internet-based learning game applications selected by preservice teachers were aligned with the Common Core Standards for Mathematics. Preservice teachers were trained using the SKATE Method and then chose online learning game apps that were easily accessible to school-age students. Using the Alignment Rating Scale, researchers determined how well the selected online learning game apps supported Common Core Standards for Mathematics. Findings indicated that only 66 percent of the online learning game apps supported the Common Core Standards for Mathematics, revealing a clear need for more curriculum alignment training for preservice teachers.
Date
2013
Language
en
Library Catalogue
Zotero
Citation
Bingham, T., & Ray, J. (2013). TECHNOLOGY AND CURRICULUM STANDARDS: HOW WELL DO INTERNET-BASED LEARNING GAMES SUPPORT COMMON CORE STANDARDS FOR MATHEMATICS?
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